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DARK ELVIN

Dark Elvin (Death)

The Elvin God is the dual god of Life and Death. The Life half is called the Forest God and resides in the Eastern Forest of Illusions. The Death half is called the NightWatcher and resides in the Western Forest of Illusions. The elementals of Life and Death are the Elves. There are two Elvin courts, the Seelie and UnSeelie. The Seelie are the Elementals of life and reside in the Eastern Forest of Illusions. They have the gifts of Healing and Life Giving. The UnSeelie are the Elementals of Death and reside in the western Forest of Illusions. They are the bringers of death and plagues.

Dark Elves

Dark Elves, the Night Elves, Lords of the Unseelie Court, Children of the NightWatcher. All these names refer to the malicious and callous Dark Elves, the bringers of death and despair. It is this secretive race that keeps parents wondering if their children are safe in their beds, all the while telling them tales of the evil that exists in the forbidden forests to the west, also know as the Western Forest of Illusions to the Elves. The Dark Elves are a race governed by instinct and survival, often being less sociable and intelligent then their fair cousins of the Seelie Court. While their Light Elf counterparts are attractive and beautiful, most Dark Elves are not. They are cold, cruel and most commonly raid, plunder and steal from humans and other species. Their enjoyment comes through hate and malice, causing pain and sorrow to others is often their goal in life. Most favor terrorism and slaughter, but there are some among these creatures ranks who prefer more subtle means of chaos seeding, and these are often more approachable to talk with than are their more savage brethren. All Dark Elves have an inner beast that gives them their instinct and natural hostility. Older Dark Elves have often managed to control this beast and keep it in check, while younger ones still struggle with their feral nature that dwells within them. The Dark Elf hierarchy is governed by power. To advance in status, a Dark Elf must challenge those above him or prove himself worthy in some way. At the top of the chain stand the Unseelie Elders, a collection of the most powerful and intelligent Dark Elves, who rule with an iron grip over the lands of the Western Forest of Illusions. Each area of the Forest and surrounding lands is split up into a domain, ruled over by a Domain Lord, who are often powerful in their own right as like the Elders, but not quite to that standard. Next down from these Lords are the generals. A Domain Lord will usually have several armies under his command, and so a general is selected to lead each one. Under these are the Sergeants, who each take control of a regiment or platoon, and are given orders directly from the general most of the time. At the bottom of the scale are those normal Dark Elves, who have little or no status and are expected to serve their superiors to the best of their malicious ability. There do exist, among some of the Dark Elves, those who possess great degrees of intelligence. These Elves are highly prized by the Elders and Domain Lords, and are awarded the title of Advisors. While not existing within the normal chain of command, Advisors do hold a great deal of respect among their peers, and are usually called upon to help their fellow rulers. This is not to say that Advisors are completely trustworthy. Many and Advisor has usurped the power of a Domain Lord and taken his place as ruler of the domain. Generally, the Advisors have their own motives and plans, and strive to manipulate their superiors rather than work with them. The Dark Elves come in many different shapes and forms. Below are examples of the most common varieties of the Children of the Night. Other unique types of Dark Elves exist, but these are common archetypes of Dark Elves, which seem to have secluded breeding amongst their own individual subraces.

Goblins

Goblins are a subrace of short, wiry and grayish skinned Dark Elves. While being small in size, they are often surprisingly strong and possess a remarkable degree of stealth and swiftness. They have the ability to see almost perfectly in the Dark, yet find the light of the sun a little too intensifying for them. While not overly intelligent, Goblins are capable of crude tactics and ambushes, but don't put it past a Goblin to perform any mentally challenging tasks. Despite their physical prowess, Goblins are naturally cowardly, and very fickle, usually finding beer a better alternative to fighting, and will attempt to get out of any work or combat they must perform. Unfortunately, more often than not, this usually isn't an option; as such activities would attract the wrath of their local Domain Lord. Goblins often take evil, corrupt wolves as their steeds into battle if they are to be mounted.

Trolls

Trolls are a similar subrace to the Goblins, but much larger in size. They possess enormous physical strength, but are about as intelligent as a brick. They stoop over naturally because of the huge frame they support, and support very large jawbones. Trolls usually look out of proportion, with long limbs and drooped faces, and have a green hued slimy skin. While being exceedingly strong, and having the physical prowess to pull roofs off houses, and become merely bruised after several catapult hits, the Troll's stupidity is its downfall. They become easily confused, and have trouble counting opponents past three. It has been known for a Troll to wander round through an entire battle, wondering about how to consume random houses most effectively. Needless to say, no Troll has ever made it to become and Elder, or even a Domain Lord, and are watched carefully by their superiors, who fear their generally dumb nature.

Demons

A rare breed indeed, but a powerful one at that. Demons resemble a person's worst nightmare of horrid, ugly creatures from the abyss. These monsters (monsters to put it nicely) are red, scaly creatures, with snouts like those of primal hound, large claws, fierce spines and two bat-like wings. They have the largest tendency for violent acts, and will attack perceived threats almost instantly. While not stupid, they are far from subtle, often feeding off the flesh of others. They are strong (but not quite as strong as the Troll), but usually lack in agility. They usually serve as generals, and above all Dark Elves, hate the Elves of Light with utmost severity.

Vampires

The Vampires are usually the most likely out of the Dark Elves to pass as a human. They resemble humans in all fashions apart from slightly pale skin and retractable fangs, which they can obviously hide. They feed exclusively on a diet of blood, and possess strange and unique powers usually in the form of physical enhancements or those of death/life drain or telepathy. They are amazing infiltrators, possessing more intelligence than most Dark Elves, usually at or above human level. Despite their great advantages, Vampires are true creatures of the night, and suffer greatly for this. The world of day is lost to them, as they burn away in the sunlight, weaker Vampires almost instantly dissolving where their flesh is touched by the purifying rays of the sun. Despite this deadly weakness, and human frail forms, Vampires are amazingly resilient, naturally regenerating wounds and even lost body parts. It is not unknown for a Vampire to survive decapitation. They may also utilize the blood they drink, feeding their powers and being able to produce spectacular effects with their 'blood magic'. Generally, a Vampire may only be killed if his entire body is burnt away, which would either take full exposure to the sun, or a bath in lava/fire or whatever may suffice. They may be weakened considerably though if hacked enough in the conventional method. No Vampire can strike at an opponent effectively if missing two arms and a leg. He would have to wait for these to grow back (which usually does not take too long). Vampires do not breed, and are considered Undead, and so are officially unnatural. They create Vampires from the living, who must be human, transforming the mortal into a Vampire. They are apart of the Dark Elf community because they first appeared on Earth, when mankind was young and the Elves were old. The Dark Elves offered them shelter from the sun, and powers over death when they saw their dedication to Night Watcher. Since then, the Dark Elves have been loyal members of the Dark Elf community, doing to work of all Dark Elves in reverence to their Dark God, and have not betrayed them save for a few. These few live in fear, as they, being Undead, are susceptible to the powers of their kin, the Dark Elves.

Gargoyles

A drone like subrace with an unusually linked hive mind. Gargoyles are reptilian creatures, which possess the toughness of mountain, the resilience of stone. While revolting in appearance, Gargoyles possess a pair of large bat wings and natural strength beyond that of most creatures. They are not particularly clever, but may be taught simple tricks that benefit the subrace as a whole due to the mind-link they possess. Not a lot is known about the Gargoyles, as few remain among the ranks of the Dark Elves, and their declining numbers remains a mystery also. Like Vampires, Gargoyles are creatures of the night, and suffer adversely in the sun. Unlike Vampires, however, Gargoyles do not take damage from the sun. Instead, whenever the sun rises, Gargoyles revert to their natural state, stone, until the sun sets once again.

Hags

Although they resemble humans, these creatures have far fallen from the grace of beauty that humankind possesses. Hags resemble repulsive humanoids with long tangles hair, a green complexion to their skin, and a stooped walk. They practice Dark arts, often using blood in their rituals. The Vampires themselves claimed to have taught the hags everything that the hags presently know in terms of magic. This may be true, but hags seem to favor subtler rituals, luring rituals, as they feast on human flesh (not for nourishment, but more for the satisfaction of their soul). Their practices have often earned them the title of witches, but those who call them this to their face often meet a gory death from the Hag's wretched claws.

Harpies

Harpies are the Bringers of the Night These creatures are a unique class of Dark Elves, being somewhat a cross between large birds and Hags. Their body is that of a large bird which may vary between the appearances of a hawk to that of a vulture. However this distinction does not affect their social class. They possess almost human-like heads, though most harpies carry a more bestial appearance. Their whole body is covered in feathers though if one could see their flesh, it would be deep, dark blue. They possess two wings instead of arms, allowing flight like any other birds. These wings, however, hold a hand-like skeletal structure which seems to be more like that of a bat than a bird. Although the knowledge of blood sorcery or rituals is lost to them, they do have mastery over the night, being able to darken the sky, and even cause eclipses or similar effects if many band together in a concentrated effort. This is a rare ritual which can be very draining if not fatal to the incanters.

A Harpies diet consists of meat, and meat alone, and they pursue this need relentlessly, devouring small animals that they picked up from a swooping assault. Like the Hags, they may feast on human flesh, but it would be for true nourishment, and not for pleasure.

Incubi/Succubi

Incubi and Succubi are wondrous to behold. They possess the air and grace of Light Elves, and appear much like them also. The difference being that they have two small horns growing from their head, their skin is cream white, and their iris is a deep red. The Incubi are male and the Succubi are female, and both contain radically different attitudes. The Incubi wish for power supreme, often rising to influential positions of sergeant or even general. Most of the time, they do not wish to rise further, savoring the bloodlust of battle. They have cold and sadistic hearts, loving to see another's pain, and wallowing in the practice of torture and rape. The Incubi's sustenance comes from emotions of fear and anguish, which they must feed off less they wish to 'starve'. The Succubi are quite different on their outlook of life. They seem to enjoy sinful activities that do not include outright violence. They spend most of their life on drugs of various sorts, and use combat, frenzy inciting drugs during battles. They almost never wear clothes, and lure large amounts of humans, or most preferably Incubi or other attractive Dark Elves, into big senseless orgies. The Succubi feed instead off sexual activity. Without it they, like their Incubi cousins who fail to feed off negative emotions, will die.

Many other types of Dark Elves exist, but these are often unique or very rare. Many other Dark Elves often wonder about the origins of their unique and powerful peers.

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